"A Curriculum for Gifted Learners - What Teachers Can Do"
派咗一大份資料..
但呢日嘅講座都係圍繞住problem solving 呢樣嘢
講者 Dr. June Maker 分享咗佢嘅成果:
http://www.web.arizona.edu/~discover/index.htm
http://www.gifted.uconn.edu/nrcgt/maker.html
“DISCOVER Problem Continuum” (Maker and Schiever, 1991)
        Problem 
        Type Examples
Type  I: The problem and the 
method of solution are known to the problem  presenter and the problem 
solver; the presenter knows the (one) correct  solution. Solving math 
problems by a known algorithm or method; following a  formula, in 
language, music, math or science; and performing prescribed body  
movements, as in dance or sports are Type I problems. 
        Type  II: In Type II 
problems, the problem is known by the presenter and the  solver, but the
 method of solution and solution are known only to the  presenter. Type 
II is close to Type I in structure, except that the problem  solver does
 not know the method by which to arrive at a solution. Problems such  as
 mathematical “story problems” requiring the solver to figure out and 
apply  the appropriate method to solve the problem; answering questions 
about factual  material; scientific “experiments” with prescribed 
materials and variables;  playing an instrument while sight reading the 
music; and creating a scale  drawing are Type II problems.
        Type  III: The problem is
 known to the presenter and the solver, but more than one  method may be
 used to arrive at the correct solution, which the presenter  knows. 
Type III problems require a specific solution but many methods may be  
used to reach this solution. Finding the “key” to mathematical, word, or
  linguistic patterns; movement sequences created to meet specific 
requirements;  and constructions using specified materials and meeting 
given criteria are Type  III tasks. 
        Type  IV: The problem is 
known to the presenter and the solver, but the problem  may be solved in
 more than one way and the presenter knows the range of  solutions. 
Problems that can be solved inductively but that have an accepted  range
 of answers, such as geometry problems that may be solved using  
manipulatives; creating as many equations as possible using three 
(provided)  numbers and the operations of addition and subtraction; 
writing Haiku; and  creating music or movement sequences within defined 
parameters are examples of  Type IV problems. 
        Type  V: The problem is 
known to the presenter and the solver, but the method and  solution are 
unknown to both. Type V problems are clearly defined, but methods  and 
solutions are open. Questions such as, “In what ways might you share the
  results of your survey?” define Type V problems, as do constructions 
using  specific materials and meeting pre-set goals, (such as building a
 mousetrap  vehicle); creating prose or poetry; making a 
self-sustainable terrarium or  aquarium; writing lyrics to an existing 
melody; writing a melody for existing  lyrics; and finding new ways to 
apply existing formulas. Future Problem Solving  (FPS) is a special case
 of Type V. The problem is known to the presenter and  the solvers, and 
the solvers are taught the CPS process to use in developing  their 
solution, but the solution is unknown to all. 
        Type  VI: The problem is 
unknown or undefined and the method and solution are  unknown to both 
presenter and solver. Type VI problems have the least  structure; are 
the most complex; need to be defined and, possibly, redefined;  and have
 numerous possible solutions. These are the problem situations we find  
in real-life that can be defined in more than one way and that may need 
 redefining during the problem solving process. Type VI problem 
situations  include those such as environmental pollution; student 
behavior; ethical  behavior and standards; global warming; urban 
problems; social issues, such as  violence or declining literacy; and 
international border issues. Type VI  problems are not only appropriate 
for gifted students, but are  a critical aspect of their education.
(http://www.web.arizona.edu/~discover/problem_solving.htm)
想知道一個人識幾多嘢,可以用open question (type V) 問
多d問open question,俾機會個腦諗嘢~
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