2014年1月18日星期六

2014年度何東資優教育演講

呢日,恐龍媽又蛇咗出去,自己一個人去聽書,呢次主題係
"A Curriculum for Gifted Learners - What Teachers Can Do"

派咗一大份資料..
但呢日嘅講座都係圍繞住problem solving 呢樣嘢

講者 Dr. June Maker 分享咗佢嘅成果:

http://www.web.arizona.edu/~discover/index.htm

http://www.gifted.uconn.edu/nrcgt/maker.html

          “DISCOVER Problem Continuum” (Maker and Schiever, 1991)

Problem Type Examples
Type I: The problem and the method of solution are known to the problem presenter and the problem solver; the presenter knows the (one) correct solution. Solving math problems by a known algorithm or method; following a formula, in language, music, math or science; and performing prescribed body movements, as in dance or sports are Type I problems.
Type II: In Type II problems, the problem is known by the presenter and the solver, but the method of solution and solution are known only to the presenter. Type II is close to Type I in structure, except that the problem solver does not know the method by which to arrive at a solution. Problems such as mathematical “story problems” requiring the solver to figure out and apply the appropriate method to solve the problem; answering questions about factual material; scientific “experiments” with prescribed materials and variables; playing an instrument while sight reading the music; and creating a scale drawing are Type II problems.
Type III: The problem is known to the presenter and the solver, but more than one method may be used to arrive at the correct solution, which the presenter knows. Type III problems require a specific solution but many methods may be used to reach this solution. Finding the “key” to mathematical, word, or linguistic patterns; movement sequences created to meet specific requirements; and constructions using specified materials and meeting given criteria are Type III tasks.
Type IV: The problem is known to the presenter and the solver, but the problem may be solved in more than one way and the presenter knows the range of solutions. Problems that can be solved inductively but that have an accepted range of answers, such as geometry problems that may be solved using manipulatives; creating as many equations as possible using three (provided) numbers and the operations of addition and subtraction; writing Haiku; and creating music or movement sequences within defined parameters are examples of Type IV problems.
Type V: The problem is known to the presenter and the solver, but the method and solution are unknown to both. Type V problems are clearly defined, but methods and solutions are open. Questions such as, “In what ways might you share the results of your survey?” define Type V problems, as do constructions using specific materials and meeting pre-set goals, (such as building a mousetrap vehicle); creating prose or poetry; making a self-sustainable terrarium or aquarium; writing lyrics to an existing melody; writing a melody for existing lyrics; and finding new ways to apply existing formulas. Future Problem Solving (FPS) is a special case of Type V. The problem is known to the presenter and the solvers, and the solvers are taught the CPS process to use in developing their solution, but the solution is unknown to all.

Type VI: The problem is unknown or undefined and the method and solution are unknown to both presenter and solver. Type VI problems have the least structure; are the most complex; need to be defined and, possibly, redefined; and have numerous possible solutions. These are the problem situations we find in real-life that can be defined in more than one way and that may need redefining during the problem solving process. Type VI problem situations include those such as environmental pollution; student behavior; ethical behavior and standards; global warming; urban problems; social issues, such as violence or declining literacy; and international border issues. Type VI problems are not only appropriate for gifted students, but are a critical aspect of their education.
(http://www.web.arizona.edu/~discover/problem_solving.htm)

想知道一個人識幾多嘢,可以用open question (type V) 問
多d問open question,俾機會個腦諗嘢~


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